Principal Designer
Since finishing up Red: Faction Armageddon, I've been spending my time on pre-production and early production on various titles at Volition. I'm generally assigned to a project early to help guide the initial vision, prototype gameplay, and work through the issues as the project moves toward the larger team coming on board for production.
I was the original design director on Saints Row IV and spent a little over a year leading the design of the project. There was a point where THQ wanted us to change focus a bit and add a new project, so I moved over to that new IP and left the development of SR IV to my amazing teammates.
We began work on a post-apocalyptic game set in Rio that we had code named "Zeus". I was very hands-on here, prototyping gameplay and trying to figure out early vision for the game. I was on the project for about a year when we were purchased by Deep Silver and asked to go in another direction.
Next: Red Faction: Armageddon