Professional Game Designer with over 15 years of experience on a variety of projects. My first shipped title was as a level designer on Oddworld Stranger's Wrath. I then joined Electronic Arts at Redwood Shores where I was a level designer on Godfather: The Game, The Simpsons Game, and then my first Lead Mission Design position on The Godfather 2. I then made the move back east to join Volition where I was Lead Level Designer on Red Faction: Armageddon and have spent the last few years in pre-production on various titles as Principal Designer.