Posted by : Jameson Durall Saturday, July 24, 2010

I started playing LIMBO last night from Xbox Live and was immediately impressed with the art style.  It's a game that you can look at any screenshot and immediately tell what it me that's huge.  The game is also very moody and not having read any reviews going in, I was unsure what to expect with each new area.  I died very early which I wasn't expecting, so from then on I was very apprehensive in my play style.

They managed to achieve something that is a dream of mine...ZERO tutorials.  Granted the control scheme is very simple, but they still did a fantastic job of using the game play and level design to let the player learn the controls on their own.  We still may be a long way from achieving this in much bigger games, but this is a great example to look at and build forward with.

Adversely, they do something that I generally preach hard against...teaching the player through death.  You will die a lot playing LIMBO, but they do a good job of making the deaths look interesting, have quick reloads, and you learn something important with each death that helps you proceed.  So, once I got my head wrapped around dying a lot it tended not to bother me very much and I just used it as a method for learning what to do next.

I'm really enjoying it so far and it seems like it's going to be a pretty short game over all.  It's interesting how my expectations for game length change drastically when I download a game from Xbox Live, I may have to delve into that more in a later post.

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