Posted by : Jameson Durall Monday, January 03, 2011

Here's a new follow up talk from Jesse Schell after his "Design Outside the Box" from DICE 2010.

I posted earlier about Achievements and how they are making an impact on game design today.  This takes Achievements to a whole new level and is where I also believe things will end up sooner rather than later.  I mean, who wouldn't like to get rewarded for the things we do every day?  Especially if it promotes better health and habits.

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