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Thursday, July 08, 2010
I've been mentioning several books throughout my various posts lately about Game Design, so I decided to do a single post that lists them all together and gives a little info on each one.
General Game Design:
The first book I recommend to anyone is The Art of Game Design: A book of lenses
One of the first books I ever read specifically on Game Design was Game Design Perspectives and I have fond memories of the book to this day. It covers a broad array of Game Design issues and topics and was a very easy read.
Game Designer Skills:
Each chapter of Challenges for Game Designers
Every Game Designer should spend the time it takes to learn Photoshop and Adobe Photoshop CS4 How-Tos: 100 Essential Techniques
Level Design:
I've been searching a long time for a good book that focuses on Level Design and was pleased to come across Level Design: Concept, Theory, and Practice
Brainstorming:
David Perry on Game Design: A Brainstorming ToolBox (Kindle version
Creative Thinking:
A Game Designer has to be a creative thinker and Sparks of Genius: The Thirteen Thinking Tools of the World's Most Creative People
I was recently recommended Crisp: Universal Traveler
I think this covers all of the books I've mentioned before along with a few new additions. I'll go into further detail on some of these books in later posts, but would highly recommend that any aspiring Game Designer consider diving into these right away.
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