Showing posts with label Red Faction: Armageddon. Show all posts

Get Red Faction: Armageddon NOW!

Monday, June 06, 2011
Posted by Unknown
It's finally the day that I've been working toward for the last 2.5 years.  Red Faction: Armageddon is now available!  Grab your copy in stores or head to steampowered.com to download instantly.

Red Faction: Armageddon: Prima Official Game GuideRed Faction Armageddon

Additionally, the Strategy Guide is available and has some pretty great info in there.  They even have info on how to acquire Mr. Toots before finishing the game :)

I know it's tough to pull away from all of the awesome E3 coverage, but once you get a chance to play...let me know what you think!


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I've been waiting for this for a long time... how often can someone say a movie has been made based on their video game?  Tonight at 9pm Est on SyFy we finally get to see it in action.

The truth is, we are really hoping this goes to series like the Battlestar Galactica miniseries did.  So, everyone watch and get the ratings up so we have a solid shot!

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I received a pleasant surprise while at the London MCM Expo this last week.  I was handed a copy of the June issue of PlayGamer and found Darius from Red Faction: Armageddon on the cover.
I opened up to look over the review of the game and found that not only did it receive a fantastic 9 out of 10, but was also given their PlayGamer "Gold" Award.  Yet another fantastic start for our Metacritic score :)

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The Red Faction: Armageddon demo has now had over 1 million downloads!  So, as promised...Mr. Toots will be available to use in the game :)


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Red Faction: Armageddon - Sketch Mode

Thursday, May 26, 2011
Posted by Unknown
I've been so excited for this video since I first heard it was being worked on.  Sketch mode is unlockable as a cheat when the game is completed and is a really great visual feel.  My buddy Dan took the mode and created this fantastic video.  Enjoy!



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Here's the latest episode in the Red Faction: Armageddon miniseries by Machinima.  Check it out and let me know what you think!

The first episode can be found here if you haven't had a chance to start from the beginning.

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Red Faction Armageddon

There have been a lot of questions over the last year about how good the PC version of Red Faction: Armageddon will be.  I've been telling everyone that it is not a port and that we have been building all three versions of the game in unison and the experience is nearly identical.

Today, PC Gamer posted their review score on Metacritic.com.  This 84% is not only a great score for the game itself but does show that the effort we put into this version was the same as the console versions.  I'm super happy to see that it is already being received well!


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Check out the new Red Faction: Armageddon Trailer!

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We've teamed up with Machinima to create a mini-series that takes place in the world of Red Faction: Armageddon.  For those unfamiliar with their work, they take video game tools and assets and use them to create interesting stories to tell in a TV style.

Check out the first episode and let me know what you think!


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OnLive is offering an incredible deal right now if you pre-order Red Faction: Armageddon through their service.  They will give you the OnLive game system and Red Faction Guerrilla for FREE with the pre-order.  I may have to sign up myself for this...

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Now that you've had a chance to download and try out the Red Faction: Armageddon Demo, I thought I'd give some insight into the game design choices that we made in crafting this part of the world.

At this point in development, I had been talking a lot with our Lead Producer about creating an area with true vertical movement.  I set out on some initial tests to see how much of this I could fit into a playable area and keep the frame time in check.

Being able to see where you had been before was a key in achieving this, but our engine would struggle at times with long view distances.  So, I had to plan carefully just how much you'd be able to see when you looked below and frame it in a way for the most bang for the buck.

A sense of vertigo was what we were shooting for as the player looked below and saw the many layers of areas that they had been before.  A player can even send a rocket crashing through all the catwalks they ascended through and watch destruction happen all the way down to where they started.

 My next objective in building out this area was to utilize our new "Warren Set" of pieces that we were currently in the process of developing.  This set of snap-together walls, ceilings and floors gave us the ability to create some unique spaces quickly.

The set included some indestructible pieces with a rock carved look so we could create our playable space boundaries easily...while keeping in the fiction of natural rock look being a barrier for the player.  It was a very versatile set that allowed us to create large playable spaces.

We built the set in a way to allow some very compact environments as well.  Notice the floor in this area is destructible allowing the player to use destruction and quickly get below.  Yet another way were were thinking vertical, even if on a smaller scale.

This mission is also a demonstration in designer collaboration on the project.  After I achieved the things I set out to in the initial lay out, I handed the area off and worked closely with one of my Level Designers to get the combat in and he took ownership for the duration of the project.  We also created a natural area to bridge my work to his upcoming sections that further showed the vertical feel we were going for.


That talented Level Designer (with a background in architecture) then created the entire rest of the mission, including the warren section with the Red Faction LEO that is playable in the Demo.  This area is another example of how versatile the Warren Set was for us.  The camera perspective changes to accommodate the larger vehicle, but he was able to create both tight and large spaces very quickly with effective results.

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Download the Red Faction: Armagedon Demo!  If we get one million downloads, we will be including Mr. Toots as a playable weapon in the game.


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Red Faction Armageddon

That's right folks, Red Faction: Armageddon is featured on the June cover of Official Xbox Magazine.  They have also given us our first official review score...85!  Pick up the issue in stores soon!

This also means we have our first review posted to Metacritic. It's really great to see that reviewers are liking the result of several years of hard work by our team.  This is a fantastic start and let's hope it keeps up :)


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Red Faction: Origins Trailer

Thursday, April 28, 2011
Posted by Unknown
Can't wait for everyone to see it on June 4th!


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Red Faction: Armageddon Demo May 3rd!

Tuesday, April 26, 2011
Posted by Unknown
Ready to get your hands on the awesome that our team has been crafting for the last couple of years?  May 3rd we drop the fully playable demo for Xbox Live and Playstation Network.  Get ready to blow some stuff up!  redfaction.com

In the mean time...go ahead and Pre-Order NOW!

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Red Faction Fan Art

Thursday, April 21, 2011
Posted by Unknown
Fantastic image of Darius from Red Faction: Armageddon
 The artist can be found here:http://mik4g.deviantart.com/
I recently visited the X-Play studio to show our new Infestation Mode to Adam Sessler.



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New Red Faction: Armageddon Trailer - Kara

Thursday, April 07, 2011
Posted by Unknown


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Giantbomb takes a 20 minute look at Ruin Mode.  They seemed pretty impressed by it..what do you think?

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Red Faction: Armageddon Ruin Mode

Wednesday, March 09, 2011
Posted by Unknown
We've begun showing one of our cool new game modes in Red Faction: Armageddon.  Check out the debut video for Ruin Mode!


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